After writing my blog this morning, alex woke up and gave me a kiss. She really is my Princess Leia. My physical relationship is entirely insignificant when you compare our metaphysical bond. i am going to suffer from what i call post-sleepover syndrome tomorrow.
after a standard breakfast of bacon and eggs complemented by glass of juice, alex opting for the classic orange julius, i for cranberry, we both set forth on our respective trips to our respective destinations. i alighted at spencer st. station, only to find out after a phone call to vincent, who if you don't know is a good friend of mine from melbourne high, that the sydenham-bound train runs through the loop in a CCW direction, never even bypassing spencer. i then took the next train to flinders, where i got off and then realised i missed my prescribed train by two minutes. it was only five minutes later, when the werribee-bound train reached the platform, that i conjure up a plan. i boarded the train, hoping to intercept my intended sydenham-bound train at north melbourne. once again, i missed it by two minutes, leave me to wait, listening to my ipod with "for the future-do as infinity" on "repeat one", for another 14 minutes. i reached ginifer station about half an hour later, waiting another 5 minutes for vincent's dad to come and drive me to his house.
The highlight of the day was "Metal Gear Solid 3: Snake Eater",a video game on PS2. And what a great game it is. I recommended it to everybody who owns a PS2, especially if you liked the #1 & #2.
It is more than an evolved child of the metal gear solid lineage; it is revolutionary. Firstly, the storyline behind the game is absolutely fabulous. It is basically a reinterpretation of real 1960s history. It is set not long after the Cuban Missile Crisis, when there is still diplomatic tension between the Soviet Union and the United States. Snake is once again the operative sent by Fox, assisting the US in helping a military weapons "R&D"er get out of the heat of the USSR, and away from the faction that has been sent to capture him for their own military purposes. I do not remember the exact sotrylineof the game, but i do remember the meticulous detail of the briefing.
Secondly, the prologue and opening credits.
Wow. Vincent played for two hours to finish one level, only to realise that it was the prologue to the actual game. Then came the opening credits. and god. It would have to be the best introduction to a game that i have ever seen. It was MGS's own interpretation of the opening credits shown in many a James Bond film, actually very much alike to the new style opening credits shown in Die Another Day, where you actually see Bond, or in this case, Snake, perform hand to hand combat moves on enemies, and snakes and guns in substitution of the girls in the 007 version. However, i must criticise it on the basis that they made it under too high a resolution, and too high a "frames per second" setting. It would be nice to have that onion skin effect, or to run it at a rather low res, like 15 fps, so as to get that cool natural onion skin effect resulting from the eye having to do the onion skinning of the frames. anime-esque. And overall, very bond-esque. in a good way.
